heb de Deatwatch topics wat aangepast en die JUNIOR losers van group 2 hun eigen sub-ke gegeven... ben nu enkel nog aan het zoeken hoe ik ze van ONS sub-forum kan afhouden zodanig dat ze bij de SENIORS niet te veel hun mosterd komen halen... lol lol zo gaat Thomas een assault marine met een heavy flamer spelen in de volgende sessie...
I understand that it's easy to follow and imitate when you have a shining beacon of inspiration showing you the way. Yet the blind need to seek their own way to the Emperor's light. By truely commiting themselfs and banishing the xenos treat they may one day achieve that goal. But they will probably die in the process... **pooring water in the prom-canisters while burning a candle in the Emperor's name**
Necron Malekith's Best Friend
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ik vraag mij gewoon af of ge nu moet rollen tegen uwen WS of tegen uwen medicae skill om geneseeds te harvesten voor de eigenaar dood is... just in case we run into traitor armies
Hollow_man Malekith's Best Friend
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Het is eerder zo dat ik niet weet waar mijn requisition gestoken. Die flamer is er een beetje voor de show. (En om de pyromaan in mij een plezier te doen.) Zodra ik een psychic hood en hogere craftsmanship kan kopen voor mijn force sword gaat die veredelde doos lucifers de vuilbak in. Met een beetje geluk kan ik zo'n onverdraagzame black templar wijsmaken dat de promethium canisters blikken bier zijn.
'Assault librarian', dat klinkt wel als een blood angel nee?
Patrick Tower Master
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heb de Deatwatch topics wat aangepast en die JUNIOR losers van group 2 hun eigen sub-ke gegeven... ben nu enkel nog aan het zoeken hoe ik ze van ONS sub-forum kan afhouden zodanig dat ze bij de SENIORS niet te veel hun mosterd komen halen... lol lol
Ik wist nie dat er zoiets als een Compagnie voor geriatrische gevallen bestond bij de space marines
Tenderleaf Tullaris
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Onderwerp: Re: Deathwatch RPG za apr 16, 2011 2:24 am
hebben ze opgericht omdat Philluz te neig begon te zagen...
Philuz XIII Master Assassin - Moderator
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Onderwerp: Re: Deathwatch RPG do jun 23, 2011 9:25 pm
Wat zou de gij doen als ze u met zo ne jetpack op een rolstoeleke binden? zagen... Mijn vals gebit vliegt trouwens altijd tegen mijnen visor als ik opstijg. Very annoying...
Philuz XIII Master Assassin - Moderator
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Onderwerp: Pre-order RPG books zo dec 25, 2011 5:15 pm
Hey,
Even nog ter attentie van iedereen: RPG boeken drukken ze meestal niet in een miljarden oplage. Het is dus zeer belangrijk dat indien je een boek graag zou hebben je dat pre-ordered. Niet voor onze job makkelijker te maken maar om er zeker van te zijn dat je aan je boek geraakt.
bv Had van First Founding geen pre-order gedaan en er dan gewoon 3 besteld toen hij uitkwam. Heb er 1tje toegekregen... Den boek is nu sold out. Heb er nog 5 toegevoegd aan mijn bestelling zodanig dat ik een back order order heb van 7 stuks. Ik hoop deze week bevestiging te krijgen vd leverancier of dit voldoende is zodanig dat zij het boek opnieuw zelf bestellen. Van de 7 stuks zijn er nu 5 gereserveerd. Maar allemaal in groep 1 (buiten Joost die niet aanwezig was op de laatste sessie) De andere 2 => first come first served Wil je dat ik er alsnog 1tje toevoeg aan de back order spring dan in uw sloffen
fyi Op de website van fantasy flight kan je altijd de info terugvinden vd boeken die zullen uitkomen.
greetings Philbrecht
Philuz XIII Master Assassin - Moderator
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Onderwerp: Re: Deathwatch RPG zo dec 25, 2011 5:20 pm
DeathWatch The Jericho Reach English This product is scheduled for February 2012 FFGDW08 Deathwatch: THE JERICHO REACH is a priceless sourcebook for Deathwatch and provides detailed information on the struggles of Kill-teams operating in the Reach.
New Features:
Contains brand new character abilities: solo modes, squad modes, oaths, and demeanors
Detailed facts on the myriad enemies in the Reach: The Tau, Tyranid, and forces of Chaos
Includes a total adventure set on a...
Necron Malekith's Best Friend
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Onderwerp: Re: Deathwatch RPG do dec 29, 2011 8:55 pm
Welke oath hebben jullie momenteel? nog steeds glory?
Laatst aangepast door Necron op vr dec 30, 2011 6:28 pm; in totaal 1 keer bewerkt
coves Crone Hellebron
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Onderwerp: Re: Deathwatch RPG vr dec 30, 2011 12:34 pm
Philippe had denk ik oath of the astartes genomen deze keer.
Necron Malekith's Best Friend
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Onderwerp: Re: Deathwatch RPG vr dec 30, 2011 6:35 pm
Ik heb de aangepaste XP en Renown gepost op de blogsite. Jullie mogen die uitgeven tegen volgende sessie (bij de start van het volgende adventure). Dit geldt dus niet voor Joost en Philippe voor de extra sessie (maar daarna pas).
Er zijn spelers die al laten vallen hebben dat ze graag een ander personage zouden spelen. Ik ga hier even de mogelijkheid inlassen om dit te doen. Als je vanaf volgend adventure met een nieuw personage wil starten geldt het volgende:
- 100 punten voor abilities zoals voorheen - je behoud je hit points en fate points (inclusief lagere waarde als je er al permanent hebt moeten burnen) - je rolt opnieuw voor je armour bij de start van volgende sessie - je begint op rank 2 met 17000 XP (5000 XP dat je zelf mag kiezen uit rank 1 abilities) en met helft van je huidig renown (minimum 20) - je mag max 1 deed aanschaffen (uit Rites of Battle) - je mag enkel gebruik maken van de core rulebook, rites of battle en first founding (voor wie deze laatste nog niet heeft kan je terecht bij Philippe, Joost of mij voor info).
Laat mij zeker op voorhand weten of je wil veranderen van personage.
coves Crone Hellebron
Aantal berichten : 563 Registration date : 26-10-08
Onderwerp: Re: Deathwatch RPG za dec 31, 2011 1:02 pm
Verleidelijk nu ge echt ne rune priest kunt maken (rune staff en chooser of the slain familiar) om u teammates hun dodges af te pakken me smite ... euhm u teammates te shielden van de warp . en diene tyrannic war veteran is eindelijk eens ne coolen ultramarine, maar ik ga denk ik passen; assault marine is te plezant - CHARGE
TimDG Cold One Knight
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Onderwerp: Re: Deathwatch RPG zo jan 01, 2012 11:04 pm
wat is die blogsite??
coves Crone Hellebron
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Onderwerp: Re: Deathwatch RPG ma jan 02, 2012 11:23 am
http://40kdeathwatch.blogspot.com/
Philuz XIII Master Assassin - Moderator
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Onderwerp: Re: Deathwatch RPG di jan 10, 2012 1:46 pm
Philbrecht blinked his eyes a few times trying to get a clear image again true his visor. But all he got was a distorted image of his new surroundings. Scroles of data and blinking red runes where flashing past his retinas. He tried to move his head around but the weight of his armour kepped him pinned down.. His armour must have been critically damaged but by some miracle he was still alive.
He could hear low grunts comming from somewhere nearby. Someone was with him in the room. With a tremendous effort of will he moved his head towards the sound. Buckled ceramite plating scraping over each other as he did so. He saw another prone black figure lying beside him. It was the strange Dark Angel marine. The only member of the kill team that stayed with him in the alien city when all the others abandonned him. When they foolishly used the alien technology and got sucked away in the flash of green emerald light. He wondered if they were still alive... If so, there would be some serious reckoning.
But first he needed to get out of his armour. A tech marine would be handy at times like this. He wondered why the inquisitor didn't include one in missions like this...
He made a mental note to ask him when they reported back to him. Surely the inquisitor couldn't deny him now that they had succesfully destroyed the power circuits in the City Below the Sea. It had been an heroic fight. Standing shoulder to shoulder with the Dark Angel, smiting down the alien abominations. Casting them down with the vengeance of the Emperor flowing true him. Seeing the last multi limbed spidery thing go down, blasted apart by the heavy bolter made him feel proud to be doing His work. The Imperium would welcome them back like heroes. They would probably even get the crux for this! That will show those ignorant followers of Guilliman's little book.
Blowing out the force field that witheld 10.000's tonnes of sea from crushing them isn't really something you learn from the codex. He hoped the kill team would understand the valuable lessons to be learned here. Duty, honour and self-sacrifice is all that matters.
But it really messed up my candles...
Damn, I need a tech marine.
Necron Malekith's Best Friend
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Onderwerp: Re: Deathwatch RPG di jan 10, 2012 2:21 pm
Philuz XIII schreef:
Philbrecht blinked his eyes a few times trying to get a clear image again true his visor. But all he got was a distorted image of his new surroundings. Scroles of data and blinking red runes where flashing past his retinas. He tried to move his head around but the weight of his armour kepped him pinned down.. His armour must have been critically damaged but by some miracle he was still alive.
He could hear low grunts comming from somewhere nearby. Someone was with him in the room. With a tremendous effort of will he moved his head towards the sound. Buckled ceramite plating scraping over each other as he did so. He saw another prone black figure lying beside him. It was the strange Dark Angel marine. The only member of the kill team that stayed with him in the alien city when all the others abandonned him. When they foolishly used the alien technology and got sucked away in the flash of green emerald light. He wondered if they were still alive... If so, there would be some serious reckoning.
But first he needed to get out of his armour. A tech marine would be handy at times like this. He wondered why the inquisitor didn't include one in missions like this...
He made a mental note to ask him when they reported back to him. Surely the inquisitor couldn't deny him now that they had succesfully destroyed the power circuits in the City Below the Sea. It had been an heroic fight. Standing shoulder to shoulder with the Dark Angel, smiting down the alien abominations. Casting them down with the vengeance of the Emperor flowing true him. Seeing the last multi limbed spidery thing go down, blasted apart by the heavy bolter made him feel proud to be doing His work. The Imperium would welcome them back like heroes. They would probably even get the crux for this! That will show those ignorant followers of Guilliman's little book.
Blowing out the force field that witheld 10.000's tonnes of sea from crushing them isn't really something you learn from the codex. He hoped the kill team would understand the valuable lessons to be learned here. Duty, honour and self-sacrifice is all that matters.
But it really messed up my candles...
Damn, I need a tech marine.
Hilarisch but oh so true
Tyrant Rex Slave on the Altar
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Onderwerp: Re: Deathwatch RPG di jan 10, 2012 4:44 pm
*Dragging around that big ball of playdough paid off after all.* All hail the playdough.... and the Emperor ..
Bart VM Malekith's Best Friend
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Onderwerp: Re: Deathwatch RPG di jan 10, 2012 7:53 pm
Philuz XIII schreef:
He made a mental note to ask him when they reported back to him. Surely the inquisitor couldn't deny him now that they had succesfully destroyed the power circuits in the City Below the Sea. It had been an heroic fight. Standing shoulder to shoulder with the Dark Angel, smiting down the alien abominations. Casting them down with the vengeance of the Emperor flowing true him. Seeing the last multi limbed spidery thing go down, blasted apart by the heavy bolter made him feel proud to be doing His work. The Imperium would welcome them back like heroes. They would probably even get the crux for this! That will show those ignorant followers of Guilliman's little book.
The son of Dorn must truly be ignorant if he expects to be welcomed a hero! Outgunned and outnumbered in a Xenos stronghold, with only the traitorous scum as company, there truly is only one way that they COULD have survived. And that way surely could not be in line to the Emperor's teachings! I suspect the Inquisitor will like to have a word with the two 'survivors'. Well, if she ever fully recovers from the unruly portion of drugs she was given by a certain Dark Angel of course...
Say, have you ever heared that story of the Astartes that was suspected to have been tainted, returning to the bossom of the Imperium as a hero, cleared of all charges by His Imperial Inquisition, and worshipped by all?
Yeah, neither have I...
coves Crone Hellebron
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Onderwerp: Re: Deathwatch RPG di jan 10, 2012 8:12 pm
Have you heard this one? A black templar and a dark angel walk into a tomb, ...
Bart VdB Lokhir Fellheart
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Onderwerp: Re: Deathwatch RPG wo jan 11, 2012 12:18 pm
Is there still a techmarine in our kill-team???
Philuz XIII Master Assassin - Moderator
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Onderwerp: Re: Deathwatch RPG do jan 19, 2012 6:23 pm
scum
Philuz XIII Master Assassin - Moderator
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Onderwerp: Re: Deathwatch RPG vr jan 20, 2012 1:10 pm