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 ETC rules 2010 2nd draft

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coves
Crone Hellebron
coves


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ETC rules 2010 2nd draft Empty
BerichtOnderwerp: ETC rules 2010 2nd draft   ETC rules 2010 2nd draft Emptydi dec 08, 2009 12:26 pm

dit is de 2e draft rules voor de ETC volgend jaar;

Army Restrictions for the European Team Championship

No army can be taken more than once;
Army size: 2000/2250/2500 points (depending on category, see below) with semi-secret rosters.

The ladder system:
All armies are divided into three categories; A, B and C. Category A armies are limited to 2000pts, B to 2250pts, C to 2500pts

When calculating victory points at the end of the game, once you have the result, then add 10% to any category A army's losses rounding off as normal. Any category C army would conversely have its losses reduced by 10%

Category A (2000pts)
Demons of Chaos


Category B (2250pts)
Dark Elves
Vampires
Empire
Lizardmen
Skaven (to be confirmed in February)
Beastmen (to be confirmed in April)
Bretonnia
Chaos Dwarfs
Dwarfs
High Elves
Warriors of Chaos
Tomb Kings
Wood Elves

Category C (2500pts)
Ogre Kingdoms
Orcs & Goblins
Dogs of War

General composition rules:

- Armies are 2000/2250/2500 points.
- No characters that are: special, named or Albion
- No DoW or RoR in non-DoW armies . (OK may use Rhinox Cav)
- No SoC armies.

- Max. 1 of each rare choice (Max. 2 of each for Band C and High Elves)
- Max. 2 of the same Special choice (Max.3 of the same for Band C)
- Max. 3 of the same Core choice, except ranked infantry without missile weapons and beast herds.
- Max. 9 PD/10DD in an army *
- Max. 3 units of flyers (incl. characters)
- Max. 45 models with missile weapons with a range of 20”+ (not incl. war machines, characters and chariots).
- Max. 5 warmachines.

*Magic description
You can use a maximum of 9 power dice in each magic phase. Each bound spell you use count as 1 power dice, all following bound spells used in the same turn counts as 2 power dice.

Every ability that grants the bearer complete knowledge of a single lore counts as one power dice in each magic phase.

All dice you would not normally generate, such as Focused Rumination Slann free dice, Skaven warpstones, night goblin mushrooms, power of darkness etc., also count in the total number of dice you can use in a magic phase.

Tomb Kings count each dice they use for a spell as 1 power dice and casket of souls counts as 2 dice total. They can not chose not to use all the dice when casting an incantation, for example a Liche Priest can’t choose only to use 1 dice on a spell. You can how ever choose not to cast a spell with a model. The 2 basic power dice all armies get only counts if they are used to dispel RIP spells with.

Max 10 dispel dice per army. First dispel scroll (and similar working items) you have in your army counts as 1 dispel dice, in EACH magic phase. The second and all other scrolls, counts as 2 dispel dice in each magic phase. So if you have 3 scrolls you can use a maximum of 5 dispel dice each magic phase. Dice from magic resistance does count in this maximum. Being allowed to reroll your dispel dice every turn counts as 1 dispel dice.

Dice removed by the Chaos Dwarf Chalice of Darkness count as dice used. You remove 3 power dice, you can use only 6 more in your magic phase.

Race specific:
DAEMONS OF CHAOS - Bloodthirster with Immortal Fury, Keeper of Secrets with Siren Song and Lord of Change with Will of Tzeentch count as an additional hero choice; Herald BSB may take either daemonic gifts or a daemonic icon, not both; Daemonic Gifts may not be duplicated (except for Spellbreakers); Horrors are limited to 0-2.
DARK ELVES - Ring of Hotek counts as 3 dispel dice each phase; assassins counts as hero choices; Shades limited in unit size to max. 8; the Pendant of Khaleth counts as a hero choice; The number of Repeater crossbows in army may not exceed 35; Max. 2 flying units or characters.
EMPIRE - Archlector on Waraltar with Vanhorstmans Speculum counts as an additional hero choice; Steam Tank counts as 2 rare choices
LIZARDMEN - Characters mounted on Stegadons also use the relevant special or rare slot; Max of 6 Terradons in army; discipline Becalming Cogitation counts as 2 dispel dice. Max. 2 Stegadons of any type
ORCS & GOBLINS - Max 6 goblin fanatics.
SKAVEN - To be Confirmed in Feb.
VAMPIRE COUNTS - The Drakenhoff banner counts as an additional hero choice; Each +1 to cast in the army counts as 1 powerdice in each phase.
WOOD ELVES - Treeman Ancient counts as Treeman.
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Great Unclean one
Morathi
Great Unclean one


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ETC rules 2010 2nd draft Empty
BerichtOnderwerp: Re: ETC rules 2010 2nd draft   ETC rules 2010 2nd draft Emptywo dec 09, 2009 7:21 pm

Buiten de categorie van de legers is er toch niet zoveel veranderd, ofwel?
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Gannon
Bloodshade
Gannon


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BerichtOnderwerp: Re: ETC rules 2010 2nd draft   ETC rules 2010 2nd draft Emptydo dec 10, 2009 11:36 am

Vampires geen A leger meer. Dus mogen 2250.

En de logische verandering aan de lizardmen door hun boek hé.
Max 2 stegadons zijn daar een voorbeeld van.
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DizLoony
Slave off the Altar
DizLoony


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ETC rules 2010 2nd draft Empty
BerichtOnderwerp: Re: ETC rules 2010 2nd draft   ETC rules 2010 2nd draft Emptyvr dec 11, 2009 4:31 pm

Woohoo, we zijn geen A leger meer! king
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BerichtOnderwerp: Re: ETC rules 2010 2nd draft   ETC rules 2010 2nd draft Empty

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