- coves schreef:
- FAQ/errata is uit. Blijkbaar waren kraken rounds iets te goedkoop, en kosten die nu 15 ipv 5 req per clip.
http://fantasyflightgames.com/ffg_content/deathwatch/minisite/support/deathwatch-errata-v1.pdf
Kunnen alle spelers dit tegen vrijdag eens doornemen!
Enkele aanpassingen ...
Righteous Fury (page 245): The sentence “If that second attack hits, the attacker may make an additional Damage roll and add
it to the Damage total” should change to “If that second attack hits, the attacker may roll one additional Damage dice (1d10) and add it to the Damage total.”
Attacking A Horde (page 359): Add the following to the description of the section: “Hordes do not normally Dodge or Parry Attacks. At the GM’s discretion, a Horde can Dodge or Parry attacks just as a single creature does, representing the attacker still killing or wounding individual members of the Horde but not enough to affect overall Magnitude. (add evil grin)
Hordes Attacking, Ranged (page 360): Add the following sentence at the end of the description: “Generally, the ranged attacks of a Horde may not be Dodged—this represents the Horde’s sheer volume of firepower. At the GM’s discretion, he may choose to allow certain ranged attacks from a Horde to be Dodged as normal. For example, a Horde of Chaos Heretics may possess a single missile launcher amongst their number. Since the entire horde is not firing missiles (they are instead firing autopistols), the missile launcher does not benefit from the Horde’s abilities regarding ranged attacks, and therefore receives no bonus damage and may be Dodged normally.”
Question: Can you hover in place with a jump pack?
Answer: Yes, a character can hover in place with a jump pack with no action required for a period of time not exceeding one minute. Changing direction or altitude would require a move half-action and possibly a Pilot (Personal) test depending on the conditions specified by the GM.
Question: How does Medicae skill’s First Aid option work when multiple injuries are received and some are treated successfully and others are treated unsuccessfully?
Answer: First Aid is applied to all Damage that the character has taken and that has not been treated yet. A single application of First Aid treats all Damage taken, even if it came from multiple sources. If the First Aid was unsuccessful, or if it did not restore all Damage, the player should note the remaining Damage as being ‘Treated’ – thereafter it can only be treated with Extended Care Medicae Option or natural healing.
For example: A Battle-Brother has 20 Wounds and is completely uninjured. He suffers 10 Damage leaving him with 10 Wounds. First Aid is applied and heals 8 Damage, the Space Marine now has 18 Wounds, and 2 points of Treated Damage. The Space Marine suffers another 10 Damage leaving him with 8 Wounds, 10 points of Untreated Damage, and 2 points of Treated Damage. First Aid is applied and heals 12 Damage, which would normally put the Space Marine right back up to 20 Wounds; however, because 2 points of Damage have already been treated, the Space Marine only heals 10 points of Damage (that were Untreated) and now has 18 Wounds. The Battle-Brother still has 2 points of Treated Damage that have not been healed and would need to rely on Extended Care or natural healing to recover these 2 points of Damage.
Question: Do Fate Points remove Damage treated by Medicae or only Damage untreated by Medicae?
Answer: Fate Points remove any type of Damage (other than Critical Damage), regardless of whether or not the Damage
has been treated by Medicae or not.
En voor Bart VM :
Falling (page 261): The sentence “To work out Damage from falling, simply roll 1d10+1 for every meter the character fell.” should be changed to “To work out Damage from falling, simply roll 1d10 and add +1 for every meter the character fell.”