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 10th conflict Conect'r

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BerichtOnderwerp: 10th conflict Conect'r   10th conflict Conect'r Emptyzo apr 03, 2011 7:16 am

Op 8 mei het volgende rankingtornooi, hieronder de missiepack. Ik ben wel geinteresseerd.


Warhammer 40K Tournament Ranking 10th Conflict.

PREFACE:

10th conflict will be fought on Sunday, May 8, 2011 in

Parochiezaal St. - Cornelius,
Rillaarsebaan 134
Gelrode.

Tournament Players can register from 9:00 to 9:50. The first battle begins at 10:00 and the tournament is done at about 7:00 p.m..
For more information or registration 10thconflict.40K@conectr-team.be
or visit our forum at http://www.conectr-team.weebly.com/

There is a maximum of 50 players for the tournament.

The price to participate in the tournament is € 8, which is transferred to the following account
Account: 751200839550
Iban: BE86 7512 0083 9550
Bic: AXAB

This is done at the latest two weeks before the start of the tournament. You can also pay at the day but this results in -5 tournament points.

RANKING DER NEDERLANDEN:

10th conflict is one of the tournaments that count towards the 'ranking of the Netherlands ". More info on this subject is http://rankingdernederlanden.eu/

THE TOURNAMENT:

You will play three battles against three different opponents.
The opponent in the first battle will be allocated to you by drawing lots or something to that effect. For the other two battles a Swiss-system used. In the Swiss system, after each battle rankings are made and the numbers one and two at that time play together.
After each battle you and your opponent count points gained from the battle played and bring it to the judges table. The judges will make the conversion to command points. If the two results (yours and your opponents) are not registered within 15 minutes after the end of the battle according to the timetable then the battle regarded as a draw.
The organization is not responsible for wrong scores introduced.
On top of that command points there are points on composition and painting collection.
At exactly 10 hours we will start and latecomers can still play, but might come at their club member or traveling companion from the first battle. The schedule shows how long you have a battle. We would like everyone to stick to the schedule. We do not tolerate that an individual ensures that we are behind schedule. Only you and your opponent play the battle, spectators and supporters are and must not interfere with the battle. If there are problems with the rules, there are judges available where you can go with your question.

The tournament organization does not have the equipment to battle you play, bring everything you need for the three battles to play yourself.

Below a small collection of items you may need when you play your three battles.

• Rulebook, Codex, Annual, Errata and FAQ
• Templates
• Tape measure in inches
• Minimum 1 copies of your Army List
• Dice
• Painted Army
• Glue
• ... ... ... ... ... ... ... ... ... ..

1) Schedule:

Registration 9:00 Start
9:50 End of registration

10:00 Start the first battle
12:15 end of the first battle
PAUSE
1:15 p.m. Beginning the second battle
3:30 p.m. End of the second battle
PAUSE
4:00 p.m. Beginning the third battle
6:15 p.m. End of the third battle

Award Ceremony 6:45 p.m.

2) Rules:

To prevent that a small disagreement about the rules develops into a riot, we propose a rule not to hesitate to look in the rulebook. There is nothing wrong with looking up a line where you have doubts that the continuation of the party friendliness can happen. If you do not find it in the rulebook, there are two solutions, either you throw a dice or a judge to call you. The judge will try to solve the problem or to indicate where the line is. The decision of the judge is final. You can not debate with a ruling by the judge, if this contest is too long and become violent then the judge can decide to play a relevant number of penalties to give his command points score.
3) Warm up and cool down:

Before we begin our battle, you might just pause five minutes and go through everything once, the terrain, the armies, the playing field and a few quirks that you get during the battle so no surprises can come up.


4) Army List

All players who wish to participate in the tournament must have their army CLEAR typed list (pdf, html, excel or word file) e-mailed to 10thconflict.40K@conectr-team.be No army builder files except in html format as the organization does not have this program features. We want a detailed army list which clearly shows points per unit and unit upgrade and character to be found, it is easier to improve.
Handy is also your ranking number to mention, this can be found at the site of the ranking. Have you ever played a ranking tournament then you have a ranking number.
The army list needs best in our possession for Saturday, April 24 2011 24.00 h. We also need some time to check these lists.
No other list may be used than those which you have sent or emailed. This may result in some penalty.

5) Army Selection

Spend up to 1750 points to your army,
• Use a standard Force Organisation Chart,
• Follow all restrictions on army selection imposed in your Codex,
• Play with one of the authorized forces (see Duty Roster)
• Allies may NOT be used,
• Do not put special characters in your list. This applies to both the named characters as any character unit upgrades.
• Official FAQ are currently only available on the Games Workshop website,
• You may include a "Counts As" rule used for conversions as long as it is clear and all three the same battles.

Bring along at least one copy of your army list on the day of the tournament.
The army must list all models with stats, upgrades, items, magic items and
such clearly stated.

Army Rosters must be written according to all applicable rules in the rulebook 5th edition of Warhammer 40K, and in the army
hearing codex.

Here you must also take into account any adjustments to the
Errata part of the Games Workshop site posted earlier to
Codices playable for 5th edition.

Codices less than 1 month old at the time of conflict is held will not be used during the tournament.

The following publications may be used at the tournament, with all
force FAQs:
• Space Marines - Codex Space Marines 2008
• Dark Angels - Codex Dark Angels 2007
• Blood Angels - Codex Blood Angels 2010
• Black Templars - Codex Black Templars
• Space Wolves - Codex Space Wolves 2009
• Grey Knights – Codex Grey Knights 2011
• Witch Hunters - Codex Witch Hunters (PDF download GW site)
• Imperial Guard - Codex Imperial Guard 2009
• Chaos Daemons - Codex Chaos Daemons
• Chaos Space Marines - Codex Chaos Space Marines 2007
• Eldar - Codex Eldar 2006
• Dark Eldar - Dark Eldar Codex 2010
• Orks - Codex Orks 2008
• Tau - Codex Tau Empire
• Tyranids - Codex Tyranids 2009
• Necron - Necron Codex


.


6) Tournament Points (100 points):

During the tournament you can earn a maximum of 100 points and this in three different categories. These are the command points to 75 points, scoring 20 for the painting and for points with 5 points, the army presentation. These together form your tournament score. The winner is the player at the end of the tournament the highest tournament score. When a tie takes place, we will look at the highest command points then victory points and then points to the painting.

7) The three play battles and scenarios:

Each battle is worth 25 points, record your score and hand it over at the main table. The duration of a battle is determined as on p90 of the rulebook unless the time limit is likely to be exceeded. In the latter case, both players finish the turn which was initiated.

Objectives (10 pts)

During each mission you can earn 10 points by winning Objectives.



Mission 1: Pitched Battle Deployment
D3 Objectives are placed in the neutral zone in the middle of the pitched battle (24”). The Objectives are alternately placed by the players. Then each player places an objectifive his deployment zone. The Objectives are placed 12 "from each other and 6" away from the table edge and not in impassable terrain.
At the end of the battle you count how many Objectives each player occupies. Objectives can only be claimed by a scoring unit within 3 ". A unit can not simultaneously claim multiple Objectives. A non scoring unit can never claim but can contest. At a draw both players get 5 points. If a player has more objectives than the other, he takes 10 points and the loser none.

Mission 2: Deployment Spearhead
An objective is placed in the middle of the table. Starting from turn 2 each player gets at the beginning of his turn (thus before rolling on reserves, making morale checks or any other action), 2 points for a scoring unit within 3” of the objective (with a maximum of 10 points at the end of the battle).
Note: even though there are enemy units within 3 "of the objectifying, you get two points every time if you're scoring at least one unit at the objectifying.

Additional rule: Before the start of the battle you define RANDOMLY one of your troop choices, this troop choice can bring the double number of victory points and two kill points for your opponent. You will have to protect this unit at all costs.

To make random choices give your troop a number from 1 to 6 and you roll a D6 to see which unit will be worth double to your opponent. If you do not have 6 troop choices, roll again until you roll a number that belongs to a unit.

Mission 3: Dawn of War deployment
Each player chooses a piece of landscape in his deployment zone as an objective. At the end of the battle it is counted how many Objectives each player occupied. Objectives can only be claimed by a scoring unit within 3 ". A unit can not simultaneously claim multiple Objectives. A non scoring unit can never claim but can contest. With a draw both players get 5 points. If a player holds an objective, and the opponent does not, he gets 7 points and the other 0. If a player holds both Objectives he gets 10 points.


Kill Points (8 pts)

After each mission, points are also calculated to kill a score of 8 to obtain:
Kill 0-1 points difference: Each player receives four points.
Kill 2-3 points difference: The winner gets 5, the loser 3 points.
Kill 4-5 points difference: The winner gets 6, the loser 2 points.
6 + kill points difference: The winner gets 8, the loser 0 points.

! If your army consists of 5 kill points or less is, the kill points that your opponent gets count triple!
! If your army consists of less than 10 kill points is, the kill points that your opponent gets count double!


Victory Points (7 pts)

After each mission, the victory points calculated for a score to 7
obtain:
VP 0-174 difference: Each player receives 3 points.
VP 175-599 difference: The winner will receive 4, 2 for points the loser.
VP 600-999 difference: The winner gets 6, the loser gets 1 point.
VP difference 999 +: The winner gets 7, the loser gains 0 points.



Rounds Played!

Attention! If one of the players or both players do not succeed in playing at least three turns the battle will automatically be charged as a draw (12 points for both players). This is done to encourage you to play swift and smootlhy.

Cool Painting Points (20 points):

During the first battle we will come along for the painting points. Painting Points are only given to fully painted armies. Here's to earn 20 points. A few candidates will be selected for best painted army. They are asked to display their army after battle 2. The best painted army will then be selected.


Painting: from 0 to 5 points if you have used at least three colors to paint your entire army. 2 points if not everything but more than half of your army is painted
Additional painting: from 0 to 5 points if your army we like it or do something unique with it.
Basing: 0 to 3 points for a fully based army. 1 point if not all but more like half of your army is based.
Additional basing: 0 to 3 points if you've put more effort into the bases of your figures.
WYSIWYG: 0 to 2 points if all your flags, and such clear markings or specially, WYSIWYG.
Conversion: 0 to 2 points for conversions.

9) Army Presentation (5 points):
Army Presentation can be a maximum of 5 points. What does your army list look like and how you present your army, do you have a scenic display for your army made up or something. Originality will be rewarded with maximum points. A story or something like that, best to bring it on the day so it is checked to indicate the judge.

PENALTIES:
It may be that in rare circumstances Command Points are taken:
• Overdue sending army list: -5 pts.
• Not timely payment of your participation:-5pts.
• Playing with a false list: -10 pts per battle and you get no points for that command battles.
• Unsportsmanlike behavior, cheating, ...: In the opinion of the judges.
SCENERY:

The scenery is drawn by the judges at the start of the tournament and may not be moved.
Afterword:
If there are questions or ambiguities concerning the rules in this document can always mail to 10thconflict.40K@conectr-team.be
We wish you much fun from behalf of the organization. May the best general win.


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