Aantal berichten : 2193 Registration date : 15-07-09 Leeftijd : 45 Woonplaats : Lede
Onderwerp: Toernooi training day zaterdag 30 maart wo feb 27, 2013 11:38 am
Op zaterdag 30 maart zal er in hermelijn een toernooi training day doorgaan. Deelname is gratis. Er zullen geen prijzen zijn. Ik zoek minstens 8 spelers maar we kunnen uitbreiden tot 14. Inschrijven kan nu al. Er zal voorrang gegeven worden aan de spelers die ingeschreven zijn voor 12th conflict. Als er niet genoeg interesse is, zal ik binnen 14 dagen ook externe spelers contacteren.
We gaan drie battles spelen volgens de missies en timetable van 12th conflict. Zo kan iedereen die wil meegaan zijn lijst al eens uitproberen. Lijsten moeten mij niet bezorgd worden maar zorg er wel voor dat je een duidelijk leesbaar exemplaar hebt dat je aan je tegenstander kan tonen.
De details van 12th conflict ...
• One can spend 1850 points for army composition, making use of one Force Organisation Chart. • You can bring a maximum of three flying models (flyers and/or flying monstrous creatures) • We use the Warhammer 40,000 6th Edition ruleset. • Flyers and Forgeworld models approved for 40K (no gargantuans, no super-heavies and the likes) CAN be used, but on the sole premise that you have brought all the relevant rules for said models, AND that you take the time before the battle to explain exactly how these models function on the table-top. If you're going to pull sheenanigans, feel free to give fair warning. We allow them so everyone can use their cool models, but we don't want it to result in a negative playing experience. If that happens, we reserve the right to penalise players on the spot in any manner we deem fitting for the transgression of this very basic rule: a tournament should be fun for both you and your opponent, at ALL times. • All your models have to oblige the WYSIWYG rule for as far as that is possible. Please take the time to explain things to your opponent in case you are not fielding a fully WYSIWYG army before the battle starts. • That said, the use of converted figures is allowed as long as it does not lead to confusion or gives you an unfair advantage on the battlefield. • Allies are allowed as per the rulebook. Please note the point below though. • Special and unique Characters, or those that count as a unit upgrade, are allowed, but NEVER in your ally contingent! If you take a Tau as main army for instance, you can never ally with the likes of Eldrad for example. These Characters are just too haughty to dedicate themselves towards achieving your goals. • The use of fortifications is in. Please note that no fortification selections can be placed on existing terrain pieces. If you are going to bring a Fortress of Redemption, please give prior notice so we can at least pair you on a table that would have place for it. • Admitted armies: Armies have to follow all the restrictions as detailed in their codex, taking into account the last set of FAQ’s that appeared on the GW site. Codices less than 1 month old prior to the 12th Conflict may not be used. • Attention! Every game that due to time constraints does not move past turn three for both players will automatically be considered a draw. This is done to make sure no-one stalls for time, and that every player gets the chance to take the game to a point where a clear victory will be discernable. Feel free to call a judge if you feel your game isn’t progressing quick enough (whether purposefully or not)! If you know you’re a slow player, simply do not bring 100 models to the table and keep that in mind when creating your armylist.
We gaan geen rekening houden met painting. Het is enkel battlepoints die gaan gebruikt worden voor pairings e.d.
We gaan spelen met het terrein beschikbaar in hermelijn dus we gaan waarschijnlijk niet de 12th conflict fixed terrein layout kunnen gebruiken.
10.00 || 10.30 || Introduction and registration 10.30 || 13.00 || First battle, starting at 10.30 sharp 13.00 || 13.30 || Afternoon break 13.30 || 16.00 || Second battle 16.15 || 18.45 || Third battle
Starting the game: To start a game, use the following order : 1) Each player starts off with going over his armylist with his opponent. 2) roll-off to chose sides (NOTE: The roll-off winner can choose to pass the choice to his opponent) 3) deploy fortifications (The one that chose a table edge starts with placing Fortifications, followed by his opponent) 4) deploy objectives p121 "starting with the player who choose their table half first" only applicable in game 3 since in the other games the objectives are fixed 5) Both players roll off for their warlord traits and announce which one they will be using. Important: Here players can roll the D6 first and after the roll choose which warlord table they will use. (Warlord Traits p111 "at the start of the game" and p121 " Once the battlefield has been set up, it is time to determine traits and deploy armies for battle.") 6) Determine psysic powers (p418 "Before either player deploys their army, you must generate...") 7) Night fight roll if still needed (p124 "before deployment") 8 ) Player who chose sides deploys 9) Other player deploys 10) Infiltrators (p38 "are deployed last") 11) Scout moves p41 "after both side have deployed (including infiltrators), but before first player turn" 12) Seize initiative p122 "before beginning of the first turn" a seize the initiative roll MUST be made. 13) Start the game and remember to have fun
Mission 1: Capture the flag Deployment: Dawn of War (see p119). Mission special rules: Random game length and night fighting are in as described in the rule book. Primary objectives: Each side begins with a flag marker and a 3”-diameter station marker. These markers and flags are provided by the organization, but creating your own flag marker and station is allowed. The station marker is placed 6” from the middle point of the long table side on which your army will deploy. The flag marker is placed on top of it. The objectives are clear: place your flag on the opponents station and capture his flag. The flags start on the owners’ stations and can only by grabbed by scoring units by moving into base contact with the flag marker during battle (any turn phase). Units in transports have to disembark to grab or plant a flag. The flag can be taken inside a transport but when the unit disembarks the flag also has to come out. Once a unit has captured a flag it has to voluntarily drop the flag or be destroyed to lose the flag. Whenever a unit falls back it immediately drops the flag. A flag can be picked up and dropped in the same turn. A flag can also be handed over from model to model within a unit but never more than 6” per turn (this is to prevent conga lines swinging the flag around). Remember flags can only ever be picked up by scoring units. To plant the flag on the enemy station just move your unit controlling the flag in base contact with the station and drop it. Watch out, the enemy can still capture the flag until the battle is over. Note: A unit carrying a flag may never leave the gaming board. At the end of the battle you receive: 10 points if your flag is on the enemy station. 10 points if you captured the opponents flag. Secondary objectives are in: Slay the warlord 3 points, First blood 2 points. At the end of the game count the victory points each player scored, count the difference in victory points and compare this with the command points table found at the end of the rules set.
Mission 2: Divide and Conquer Deployment: Hammer and Anvil (see p119). Mission special rules: Random game length, mysterious objectives and night fighting are in as described in the rulebook. Primary objectives: Divide the gaming table in 4 equal quarters. Place 5 objective markers, one in the exact middle of each quarter and the fifth one in the exact center of the table. At the end of the game. Controlling the middle objective is worth 5 victory points, the two objectives at your own table edge are worth 3 points each and the ones at your opponents’ table edge are worth 4 points. Secondary objectives are in: Linebreaker: 2 points, Slay the warlord 2points, First blood 2 points At the end of the game count the victory points each player scored, count the difference in victory points and compare this with the command points table found at the end of the rule set.
Mission 3: Death or Glory Deployment: Vanguard strike (see p119). Mission special rules: Random game length, mysterious objectives and night fighting are in as described in the rulebook. Extra Special Rule! Due to the epic circumstances the commanders are able to show unnatural heroism. Before the start of each player turn both players roll a D6. The Warlord (determined as on p111 of the rulebook) gains a benefit according to your roll on your D6 as long as he is alive. This effect lasts until the end of the player turn. Next player turn, both players roll again. If your warlord is lost, this benefit is lost. D6 effect: 1: Inhumane strength: +1S bonus (For example S4 +powerfist becomes S9) 2: Enhanced senses: +1BS 3: Fencers’ skills: +1 WS, +1 I 4: Iron hide: +1T 5: Godlike fury: +1A 6: Divine aura: 3+ invulnerable save Primary objectives: Both players place an objective in their own deployment zone (at least 6” from any table edge). These objectives are both worth 5 Victory Points. If at the end of the battle the warlord from your army is in the enemy deployment zone, you receive 5 victory points. If you destroyed the opponents’ Warlord you receive 5 victory points. Secondary objectives are in: Linebreaker: 3 points, First blood 2 points At the end of the game count the victory points each player scored, count the difference in victory points and compare this with the command points table found at the end of the rule set.
Attention: Wipe out automatically results in a 25-0 win, this is achieved when your opponent has no models left on the board. Reminder: If your game does not get past game turn 3 the result will be an automatic draw 13-13.
Necron Malekith's Best Friend
Aantal berichten : 2193 Registration date : 15-07-09 Leeftijd : 45 Woonplaats : Lede
Onderwerp: Re: Toernooi training day zaterdag 30 maart wo feb 27, 2013 11:40 am
Inschrijvingen
#01 Jeroen "Necron" #02 Jonas '"Oracles" #03 Kobe "Raggbur" #04 Thomas "Hollow_Man" #05 Bart "Bart VdB" #06 Maarten #07 Tom "Teku" #08 Louis (vanaf 2de battle)
Laatst aangepast door Necron op do maa 28, 2013 2:46 pm; in totaal 18 keer bewerkt
Oracles Witch Elf
Aantal berichten : 113 Registration date : 21-09-10 Leeftijd : 34 Woonplaats : lede
Onderwerp: Re: Toernooi training day zaterdag 30 maart wo feb 27, 2013 12:06 pm
ik me 1k sons
Raggbur Guardmaster
Aantal berichten : 53 Registration date : 10-07-12 Woonplaats : Before the gate of another fortress, telling those maggots they've got to form ranks!
Onderwerp: Re: Toernooi training day zaterdag 30 maart wo feb 27, 2013 1:37 pm
Als 'k tegen +- 19.30 buiten kan...
Count me in met IG... Maar natuurlijk voorrang aan de hermelijntjes
Bart VM Malekith's Best Friend
Aantal berichten : 1054 Registration date : 11-03-10 Leeftijd : 49 Woonplaats : Terra
Onderwerp: Re: Toernooi training day zaterdag 30 maart wo feb 27, 2013 8:47 pm
't is geen training als je Captain Bad'azz niet op bezoek hebt gekregen, dus... I'm in
Philuz XIII Master Assassin - Moderator
Aantal berichten : 1349 Registration date : 16-10-08 Woonplaats : Hermelijn
Onderwerp: Re: Toernooi training day zaterdag 30 maart wo feb 27, 2013 9:42 pm
Bart VM schreef:
't is geen training als je Captain Bad'azz niet op bezoek hebt gekregen, dus... I'm in
Hopelijk kom je eens op tijd
Bart VM Malekith's Best Friend
Aantal berichten : 1054 Registration date : 11-03-10 Leeftijd : 49 Woonplaats : Terra
Onderwerp: Re: Toernooi training day zaterdag 30 maart wo feb 27, 2013 9:55 pm
Philuz XIII schreef:
Bart VM schreef:
't is geen training als je Captain Bad'azz niet op bezoek hebt gekregen, dus... I'm in
Hopelijk kom je eens op tijd
Ik was steeds op tijd. Ik bleef alleen niet altijd tot op het einde...
Hollow_man Malekith's Best Friend
Aantal berichten : 1344 Registration date : 16-10-08 Leeftijd : 36 Woonplaats : Aalst
Onderwerp: Re: Toernooi training day zaterdag 30 maart wo feb 27, 2013 10:26 pm
Ik stuur chaos lord Tar Garyen op jullie nek. Wie game of thrones gezien/gelezen heeft zal de pun wel snappen: i iz bringin teh dragons.
Philuz XIII Master Assassin - Moderator
Aantal berichten : 1349 Registration date : 16-10-08 Woonplaats : Hermelijn
Onderwerp: Re: Toernooi training day zaterdag 30 maart wo feb 27, 2013 10:53 pm
Bart VM schreef:
Philuz XIII schreef:
Bart VM schreef:
't is geen training als je Captain Bad'azz niet op bezoek hebt gekregen, dus... I'm in
Hopelijk kom je eens op tijd
Ik was steeds op tijd. Ik bleef alleen niet altijd tot op het einde...
ah, dat was het dus! Ik dacht altijd dat je er nog niet was...
ps buiten de 1ste battle dan waar ik wat indruk wou maken op de natives door mij voor te doen als neerstortende komeet
Necron Malekith's Best Friend
Aantal berichten : 2193 Registration date : 15-07-09 Leeftijd : 45 Woonplaats : Lede
Onderwerp: Re: Toernooi training day zaterdag 30 maart vr maa 08, 2013 12:06 pm
Nog maar 6 inschrijvingen. Zijn er nog geïnteresseerden ? Anders begin ik ook buiten hermelijn reclame te maken ...
Raggbur Guardmaster
Aantal berichten : 53 Registration date : 10-07-12 Woonplaats : Before the gate of another fortress, telling those maggots they've got to form ranks!
Onderwerp: Re: Toernooi training day zaterdag 30 maart vr maa 08, 2013 3:47 pm
Als je wilt kan ik nog een paar Gentenaren meebrengen?
Necron Malekith's Best Friend
Aantal berichten : 2193 Registration date : 15-07-09 Leeftijd : 45 Woonplaats : Lede
Onderwerp: Re: Toernooi training day zaterdag 30 maart vr maa 08, 2013 3:48 pm
Raggbur schreef:
Als je wilt kan ik nog een paar Gentenaren meebrengen?
voorlopig nog even mee wachten. Ik geef je wel een seintje ...
Bart VdB Lokhir Fellheart
Aantal berichten : 388 Registration date : 26-03-10 Leeftijd : 48 Woonplaats : Neuerkirchen
Onderwerp: Re: Toernooi training day zaterdag 30 maart za maa 09, 2013 8:31 pm
ik doe ook mee als er nog plaats is
Necron Malekith's Best Friend
Aantal berichten : 2193 Registration date : 15-07-09 Leeftijd : 45 Woonplaats : Lede
Onderwerp: Re: Toernooi training day zaterdag 30 maart za maa 09, 2013 8:32 pm
Bart VdB schreef:
ik doe ook mee als er nog plaats is
omdat gij het zijt
Patrick Tower Master
Aantal berichten : 219 Registration date : 16-10-08 Woonplaats : Aalst
Onderwerp: Re: Toernooi training day zaterdag 30 maart ma maa 11, 2013 1:11 pm
Als er nog plaats is moogde mij erbij schrijven...
Necron Malekith's Best Friend
Aantal berichten : 2193 Registration date : 15-07-09 Leeftijd : 45 Woonplaats : Lede
Onderwerp: Re: Toernooi training day zaterdag 30 maart ma maa 11, 2013 1:13 pm
Patrick schreef:
Als er nog plaats is moogde mij erbij schrijven...
staat genoteerd ...
Necrosadeptus Slave on the Altar
Aantal berichten : 1 Registration date : 13-03-13
Onderwerp: Re: Toernooi training day zaterdag 30 maart wo maa 13, 2013 10:16 am
Ik heb ook interest in deelnemen aan jouw toernooi training day
Necron Malekith's Best Friend
Aantal berichten : 2193 Registration date : 15-07-09 Leeftijd : 45 Woonplaats : Lede
Onderwerp: Re: Toernooi training day zaterdag 30 maart vr maa 29, 2013 8:58 am
Heeft er iemand tijd en zin om morgen 1 battle mee te spelen (de eerste). We zijn momenteel oneven maar er kan iemand vanaf de tweede battle inspringen. Als je graag alle drie de battles speelt, krijg je natuurlijk voorrang ...
Gesponsorde inhoud
Onderwerp: Re: Toernooi training day zaterdag 30 maart