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Quick Ben
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Quick Ben


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BerichtOnderwerp: Campaign ideetje   Campaign ideetje Emptydo aug 11, 2011 4:36 pm

Ik had vandaag wat inspiratie na gelezen te hebben over een paar campaigns op Dakka Dakka, dus heb ik snel eventjes de lay-out voor een map-campaign met enkele huisgemaakte special rules neergepend Smile
Ik speel nog niet al te lang 40k en heb zelf nog geen enkele campaigns gespeeld dus ik weet niet of mij speciale regels te sterk dan weer verwaarloosbaar zijn, alle feedback is welkom Smile
Wie zin heeft, mag natuurlijk mijn regels gebruiken of aanpassingen maken, ik heb het originele idee uit deze post gehaald:
http://www.dakkadakka.com/dakkaforum/posts/list/387976.page

De opzet, de kaart is nog work in progress, dus die zit er nog niet bij:
En toon mij misschien spelfouten, ik weet dat ik er vaak over zie :p

Fall of Aren: Warhammer 40k campaign
"The planet Aren has fallen under siege by numerous factions, each trying to utterly crush the opposition and feed them to the jaws of oblivion."
4-6 players
1.Rules
1.1. Introduction
Type: Domination
Each player tries to conquer the majority of the planet Aren by taking over territories
Territories: see map, there are 20 territories total, each player starts with 3 territories under his control, one capital and one other special tile. The victor is the person who can hold 11 or more territories for one turn.
Each battle will be fought at 1000 points, there will be a roll for deployment but the missions are fixed depending on the territory where the battle is fought. If no mission is mentioned, the battles are fought with kill points as described in the Warhammer rulebook.

1.2. Campaign Days
The campaign will last a maximum of 30 campaign days, after which the army(ies) holding the most territories are automatically the victor
A campaign day consists of three phases: the declaring of attacks, the deployment of assets and bonuses and the fighting of the actual battle.

Declaring of attacks: Every player is allowed one assault move per day, they may only launch an attack if they have a territory bordering their target.
Everybody writes down their assault move on a little paper and the organiser gathers the papers and announces the assault. With fair play in mind, the organizer must give his own paper to somebody else.

Deployment of assets: In this phase, all the special rules from tiles and wargear are invoked.
e.g.: A marine player holds 3 Munitiorum depots, in this days he has declared an attack on the orks and gets attacked by the dark elder. He decides to allocate an extra 100 points to his battle with the orks and 200 to defend his tiles against the dark eldar.

Battles: The battles are fought and the results are gathered. The winner gains the territory if he was attacking and holds the territory if he was defending. Assaulting a neutral territory results in an automatic win if no other players are assaulting it that turn, otherwise a battle is fought and the winner gets the territory. A new campaign day starts as soon as the map has been updated.


Laatst aangepast door Quick Ben op do aug 11, 2011 4:47 pm; in totaal 1 keer bewerkt
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Quick Ben
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Quick Ben


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BerichtOnderwerp: Aanvulling: special rules deel 1: speciale tiles   Campaign ideetje Emptydo aug 11, 2011 4:38 pm

Voor mijn campaign dacht ik aan het volgende:
4-6 capitals, 1 voor elke speler
5-6 Munitiori
1 Starport
1 Comm. Array
1-2 Artifacts


2. Special rules:
2.1. Tiles
2.1.1. Capital tile: An army has his/her base of operations on this tile and this will grant the following rules/bonuses:
- An assault on a capital is fought at 1500 points for the attacker and 1600 for the defender.
- The mission is capture and control
- The defender deploys first and sets up the terrain
- He is allowed to place two defensive terrain features on his side of the deployment, at an agreed cost.
e.g.: Space Marines on the defensive could place heavy bolter turrets or teleport homers, models must be provided and at least undercoated for these features, proxies are not allowed. The turrets would cost 5 or 15(can fire independently) points and the teleport homer 15 as per codex: space marines.

2.1.2. Munitiorum tile: This tile contains storage depots/cities/manufactori and confer a logistics advantage on the owner
- A munitions tile may be used once per campaign day and grants an extra 100 points worth of deployment to the user, representing his abundant supplies of wargear or biomass.
- Battles fought on Munitiorum tiles are fought as per the seize ground rules, representing the
mad grab for supplies and ammunition/biomass

2.1.3. Starport: The tile containing the planetary starport gives the controlling player access to unrivalled flight data as well as control over the air defence grid.
- The player controlling the starport can launch his attack anywhere on the map, he does not need a bordering territory.
- In battles fought on a starport, the defending player’s deep strikes never scatter, as he as access to far superior positioning data.
- The defending player may reserve up to D3 units before deploying, these units will be dropped out of the starport’s resident spacecraft and arrive via deep strike.

2.1.4 Comm. Array: Housed in this territory is a pre-heresy communications array, a precious artefact and powerful strategic asset.
- The comm. array gives the general unprecedented coordination in battles. Because of this he may always add or subtract a 1 for every roll for reserves in a given battle. This power may only be used once per campaign day.
- The garrison can easily warn their main army when under assault, as such the defenders reserves arrive on turn 1, even when deep striking, or they arrive on a turn of choosing, in that case, the opponent must be informed of the turn of their arrival.

2.1.5 Ancient artefact: A secret and powerful artefact is buried somewhere in this tile, it will perhaps grant a powerful advantage or maybe it will just wipe your garrison and turn them into dust.
- Once every day, the controlling player may attempt a search for the artefact. Roll a D6 and add the number of searches attempted earlier by the player. On a 6 or more, the artefact is found. Roll a D6 and consult the following table for the effect.

1 A weapon of legends is found, the owner may craft a new piece of wargear that he will be able to give to an IC or monstrous creature for an extra 50 points. In addition to it’s unique effect, it bestows the Eternal warrior universal special rule

2 Untold riches, dance a bit, you’re a billionaire. You may always add 100 extra points in every subsequent battle, and your victory parties will be the envy of every other player.
3 Your army found a death-ray gun. This strategic asset can be used once in one battle. After deployment, pick a unit wielding the gun, he can forego his normal shooting attack for firing the ray. Place a large blast on any unit within LOS, everything beneath the blast is removed from play, the contents of transports are placed on the board, a look of surprise on their faces and scratching their heads, wondering where their ride did go.
4 You’ve found a gigantic missile, so large it could probably devastate an entire territory. Maybe the creators had something to compensate for. Now the only thing you have left to do is pick your target. In the next day, before attacks are declared, nominate an enemy territory and laugh gleefully as you huge rocket turns it into a wasteland, the territory becomes neutral, and is turned into a wasteland*
5 A mind control devise is excavated, in the next turn, before attacks are declared, the owner picks a territory, bordering his empire. This territory is now under your control and its inhabitants are your mindless slaves, have fun!
6 Kabooooom!: The artefact was in fact a pretty, powerful bomb; you lose the territory and it becomes a wasteland*. It really doesn’t pay to be a greedy bastard.

*In a wasteland, all difficult terrain also counts as dangerous and no strategic assets of any kinds may be fielded and battles are fought at 500 points, this represents its complete worthlessness in the eyes of every general.
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Quick Ben
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Quick Ben


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BerichtOnderwerp: Aanvulling: special rules deel 2: Heroes en Generals   Campaign ideetje Emptydo aug 11, 2011 4:41 pm

Dit heb ik erin gestoken om elke campaign meer uniek te laten aanvoelen, en natuurlijk om te mogeliikheid aan te grijpen om zelfs eens een unit te ontwerpen Smile

2.2. Heroes and generals:

Every player is allowed to create up to two unique independent characters who may fight as HQ choices alongside his army.
They must be based on an independent character or upgrade character and the following modifications are allowed:
- The stats may be improved at a point cost, the baseline stats are those of the unit it is based on.
WS and BS cost 5 points for the first, 10 points for the next and so on
Toughness costs 15 points and may only be bought once
All other stats cost 10 to start with and each subsequent points costs an extra 5 points
No more than 5 points in total may be added and no more than 2 on any one attribute
- He/she/it is allowed to have up to two unique special rules, the rules must be approved by the other participants and a point cost must be allocated. These rules need to be in character (e.g.: no orks who can summon demons).
- He/she/it is allowed to have one unique piece of wargear; this wargear follows the same rules as the unique special rules and must also be present on the model (e.g.: If your warboss has a powerklaw and a twin-linked shoota, you can’t give him a named big choppa or kombi-weapon).

Every character must have a short back-story as well as a motivation and general personality.

In game the characters are HQ-choices and have the independent character universal special rule. If they are slain on the battlefield, they are assumed to be either gravely wounded and dragged away or death and capable of respawning/reviving. They may not be fielded in the current and next campaign day. They cost an extra 25% if fielded on the 2nd day after their demise, representing the effort of emergency revival. 3 days after their defeat, they have recovered fully and can be used again with no penalty.
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Quick Ben
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Quick Ben


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BerichtOnderwerp: Re: Campaign ideetje   Campaign ideetje Emptydo aug 11, 2011 4:42 pm

een voorbeeld va zo'n speciale campaign held Very Happy

Example:
Mas Elu, Salamander Librarian 230 points
“Mas Elu had served the salamanders for over three decades as a librarian. Three years ago, he was promoted to epistolary by Master Vel’Cona, a rather swift promotion that met some resistance in the librarium. One year ago, Mas Elu received grave wounds in a battle against Tyranids during the purification of Pannion and had to be evacuated. The event scarred him in ways still unknown and he was taken off duty for several months. He claims he feels a bit frail and was reluctant to enter the fray once again. However, a direct order from the chief-librarian can not be ignored and he is now on route to aid his long friend X’Andor on the planet Aren, where the 4th company is combining their efforts with the forgefather to find clues to an ancient relic and to aid the beleaguered populace of Aren.”
Mas used to be a passionate warrior, fighting with fiery rage in the first ranks. Since his wounding he has grown more even tempered, and he no longer is angry when fighting, yet some remarked a certain hesitation in his movements, as if he now fears the dance of blades. Outside the warzone, he is more calm and above all curious, a rather remarkable trait in a space marine.



WS BS S T W I A Ld Sv
Mas Elu 6 4 4 4 3 4 3 10 2+


Special rules:
And They Shall Know No Fear, Combat Tactics, Independent Character, Psyker, Epistolary, Forged in the fires of battle on the anvil of war, Fire-born psyker

Forged in the fires of battle on the anvil of war:
Mas survived his bloody trial at Pannion and he now emerges as a new man. He is unsure what has happened to him and still believes himself frail. As a result, he no longer charges headlong into combat, but the longer he stays, the more confident he becomes and the surer and faster his strikes. This new-found confidence swiftly dissipates as the adrenaline is flushed out his veins. Only through years of experience will he regain his confidence permanently.

Mas does not gain an extra attack when assaulting and he can never have the counter-attack rule. However, his confidence spikes mid-battle as he learns his opponent and his old reflexes kick in. To represent this, he gains several bonuses if he stays locked in combat for more than a turn. These bonuses go away as soon as the combat ends.
Survive 1 round of close combat: Mas has studied the moves of his foe and now recognizes their weaknesses: he gains +1 WS, +1 I and +1 A as well as the preferred enemy special rule
Survive 2 rounds of close combat: Mas is picking up on his old reflexes, quickly gaining in fury and speed: he gains another extra attack (a total of +2) and one extra initiative (a total of +2)
Survive 3 rounds of close combat: Mas enters a trance, focusing all his skill and will on winning this combat and surviving. He may now re-roll his armour saves and his invulnerable save is improved to 3++.


Fire-born psyker:
Salamanders are attuned to fire and earth, and this is reflected in their Librarian’s psychic manifestations and constructs. Mas Elu replaces the following powers with their Salamander counterparts when picked from the psychic power list (Codex : Space Marine p.57)

Smite -- Kessarghoth’s Fury
The Librarian summons the fiery breath of an ancient drake and twin streams of flames dance around his fist before arcing out to their hapless targets.

A psychic shooting attack with the following profile
Range Strength AP Type
Template 4 2 Assault 2

Machine Curse--Fissure
The Librarian pounds his fist into the ground, sending his will through the earth to stop an approaching vehicle in his tracks.

Fissure is a psychic shooting attack with a range of 12”, it automatically inflicts an immobilised damage result on the target vehicle when it hits. Skimmers are only marginally effected and take a glancing hit instead. Cover saves cannot be taken against a fissure as the very earth shifts to hold the vehicle in place.

The Avenger--Eruption
Channelling the power of Mount Deathfire through his body, the Librarian sets ablaze the air itself with a mighty battle cry.

A psychic shooting attack that requires no target. Instead all enemy models within 12” automatically take a S 4, AP 3 hit. All models in the Librarian’s unit must take a dangerous terrain test.

Might of the Ancients--Fury of Vulkan
Summoning the power of their primarch, salamander librarians can turn their sword into their primarchs deadly hammer, his skill with the weapon guiding their hand.

The Librarian counts as having a lightning hammer for this round of combat, and he rolls 2d6 for armour penetration.

Wargear
Artificer armour, Bolt Pistol, Iron Halo, Frag and krak grenades, Psychic hood, Tellas

Tellas:
Tellas was forged by Mas when he lost his old force sword on the battlefield of Pannion, the swords burns with a bright fire even when he does not channel his power through it. It is a good deal larger then his former weapon and seems to be made of flint, yet it did not shatter when it parried a Thunder hammer blow during a sparring match. It is said Mas transferred all of his rage into a stone outcropping, never wanting to feel fury again. The stone shattered and beneath the rubble Tellas was found, or so the stories claim.

Tellas is a master-crafted two-handed force weapon that gives Mas access to the following psychic power:

Sweeping Rage
Tellas burns like a thousand suns when Mas sweeps it in a wide arc, decapitating or disembowelling those unfortunate enough to be inside it’s arc. Those near enough suffer from fiery heat emanating forth from the blade

Sweeping rage can only be used in close combat and replaces the Librarians normal attacks.
All models in base contact with the Librarian immediately suffer a S 6 hit with no armour-saves allowed. All models in base contact with those models suffer a S4 hit with armour saves allowed, they. No model can get hit twice by the attack and wounds cannot be allocated. The Librarian may not use force weapon that turn.

Point cost:
Librarian: 100 points
Epistolary: 50 points
Artificer Armour: 15 points
Iron Halo: 10 points
Stat boosts: WS +1 5 points
W +1 10 points
A +1 15 points
30 points
Forged in the fires of battle on the anvil of war
10 points
Fire-born psyker 15 points
Tellas: free
Total: 230 points
The special rules might appear cheap, but remember your opponents also gets to craft their own. In this case, I think 10 points for the first rule is justified because it only kicks in later and gives a slight disadvantage at the start of a combat. Fire-born psyker I cashed in at 15 points because while it is very good, you can never have the full benefit of having all the salamander powers and they just modify the old ones, it doesn’t realy give him anything real.
I made the sword, Tellas free because it’s a two-handed weapon and master-crafted only helps in the first round of combat, after that he gains preferred enemy and just re-rolls all his to-hit rolls. Yes, Sweeping Rage looks good, but this is a hero for 1000 point-battles, he has to stay payable, I want to take something else with me, not just some powerful psyker.
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arno
Witch Elf
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BerichtOnderwerp: Re: Campaign ideetje   Campaign ideetje Emptydo aug 11, 2011 5:02 pm

ziet er wel leuk uit Very Happy
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Necron
Malekith's Best Friend
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BerichtOnderwerp: Re: Campaign ideetje   Campaign ideetje Emptyvr aug 12, 2011 4:01 pm

Wat advies dat ik je al kan geven zonder in detail te gaan op wat je gepost hebt:

- hou je regels zo simpel en kort mogelijk. sommige spelers lezen die met moeite en gebruiken ze niet of verkeerd
- wees bereid om er veel tijd in te steken als je zo iets organiseert (ik spreek uit ondervinding) want van iedereen de juiste info krijgen op tijd is niet gemakkelijk
- minder spelers zal gemakkelijker zijn om te organiseren maar meer kans dat het niet uitkomt (niet alle spelers kunnen op dezelfde tijdstippen spelen), meer spelers geeft meer afwisseling
- laat een campaign niet te lang aanslepen. Zes maand is zeker de limiet, misschien best wat korter
- zorg voor een systeem waarbij het voor iedereen spannend blijft tot op het einde

Het systeem van je manfucatorums ziet er goed uit. Spijtig dat wij dat niet gebruikt hebben in de vorige campaign. Had waarschijnlijk gebalanceerder geweest.
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Quick Ben
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Quick Ben


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BerichtOnderwerp: Re: Campaign ideetje   Campaign ideetje Emptywo aug 24, 2011 4:55 pm

Bedankt voor het advies Very Happy, We gaan het met z'n vijven vanaf september eens uitproberen en ik zal het verloop misschien ergens op het forum posten, als ik ergens nog een gaatje vind in mijn schema ( study , lol! , en die dingen Very Happy)



"Into the fires of battle! Unto the anvil of war!"
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BerichtOnderwerp: Re: Campaign ideetje   Campaign ideetje Emptywo aug 24, 2011 8:41 pm

ik zie het zitte XD en mijne embodiment of the hive mind ook :p
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