Transmission date 40011
From Central command
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After the First Great War on Hermelinus Prime in 400010 the planet was left a desolated barren rock. An Imperial science exploration vessel in the sector reports however to have picked up an increasing number of vox transmissions from the planet to unknown destinations in void space. Just before their complete astropath suplement died they discovered the traffic was eminating from multiple points of origin on the planet and had different alien signatures to it. It is feared that several splinter factions of the invading forces have survived the First Great War and that they have established footholds on the planet.
Your mission this time, commander, is search and destroy. Locate and anihilate all alien forces you find before their reinforcments arrive.
After the losses it suffered last time, the 666th fleet will not remain in orbit. So this is a one way trip and failure is not an option.
For the Emperor! And let his eternal light shine upon you!
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Organisation
Army lists need to be delivered before the 12th of Nevember at Hermelijn. When the army list is delivered in time, you will be subscribed for the event. If not, you will be shot by a Commissar
The Munatorium is responsible for sending out ammo and sealed orders. In case you didn't get them, fix bayonets....
(and send me a pm)
The tournament will start at 10:15 AM. Registration will be possible from 10 AM. Players should bring their own army list, models, dipers, dice, rulebooks, counters, … .
10:00 Hermelijn opens
10:05 Registration (draw for who will play who in the First round)
10:15 Preparation 1st battle (unpack miniatures, ...)
10:30 Start 1st battle
12:45 End 1st battle (report battles to determine pairing next round)
13:15 Preparation 2nd battle
13:30 Start 2nd battle
15:45 End 2nd battle (report battles to determine pairing next round)
16:00 Preparation 3rd battle
16:15 Start 3rd battle
18:30 End 3rd battle (report battles to determine winner)
18:40 Announce winner
18:45 Clean-up
19:00 Hermelijn closes
Army List
Make a 1750 list using one Force Organisation Chart. We will be using the 5th edition 40k rules. You are allowed to use special characters.
The following codex are allowed:
• Space Marines (Codex Space Marines 2008)
• Dark Angels (Codex Dark Angels 2007)
• Blood Angels (Codex Blood Angels 2010)
• Space Wolves (Codex Space Wolves edition 2009)
• Black Templars (Codex Black Templars)
• Grey Knights (Codex 2011)
• Sisters of Battle (Codex WD 2011)
• Imperial Guard (Codex Imperial Guard, edition 2009)
• Chaos Space Marines (Codex Chaos Space Marines 2007)
• Codex Daemons (2008)
• Eldar (Codex Eldar, edition 2006)
• Dark Eldar (Codex Dark Eldar 2010)
• Ork (Codex Orks 2008)
• Tau (Codex Tau Empire)
• Tyranids (Codex Tyranids, edition 2009)
• Necron (Codex Necron)
Models should follow the WYSIWYG rules. If you deviate from this rule, let your opponent know this before the game.
Game Length
After turn 5 roll a d6. On a 3+ the game moves to turn 6.
After turn 6 roll a d6. On a 4+ the game moves to turn 7.
After turn 7 the game ends automatically.
Alternatively the game ends immediately when the tournament judge says that time has elapsed. Players should not begin a new turn if there is insufficient time remaining to complete the turn. Last round will be called 30-45 minutes before the Round’s deadline.
Battle Points
Battle points will be used to rank the players between rounds. Based on this ranking, the players will face off in the second and third round.
Difference in battle points
20 Masacre
15 Major Victory
10 Minor Victory
5 Winning / Losing Draw
0 Draw
If a player succeeds in a wipe-out (or phase-out in the case of Necrons), he doesn’t gain maximum battle points for all missions (although he will get maximum points for Kill Points and Victory Points). His opponent retains battle points earned prior to the wipe-out.
Rounds
Set Up: After table sides are chosen but before Deployment, an objective marker is placed in the center of the board. Both players then alternately place two additional objective markers, maximum one in each table quarter, starting with the player who got to choose table sides. Objectives need to be placed 12" from each other and at least 9" from a board edge. Terrain will be preset on each table and the players are not allowed to move the terrain.
Missions: Each player can earn battlepoints for destroying enemy units and holding objectives. Each uncontested objective held by a scoring troop earns 3 battlepoints. A unit cannot hold more than one objective. You can hold an objective by having a scoring unit within 6 inch of the centre of an objective marker while your opponent does not have any unit within that radius. Each kill point is also worth 1 battlepoint. If your force holds 10 or less kill points, each unit is worth 2 kill points to your opponent. In addition, for every 250 victory points you destroy of your opponents force, you gain an additional battlepoint. Also calculate the cost for partially destroyed units: Units that number half the models or less at the end of the battle, give up half of their victory points. Multi-wound single model units (independent characters, monstrous creatures, …) give up half of their victory point value if they suffered at least one wound. Vehicles (including walkers) that are immobilized at the end of the battle give up full victory points. Vehicles (including walkers) that have lost at least one weapon give up half of their victory points. Victory points for squadrons of vehicles are calculated as if they were independant vehicles.
Round 1: Deployment is Pitched Battle. If the center objective is held, it counts double this round. You can score a maximum of 25 battlepoints this round.
Round 2: Deployment is Spearhead. Objectives held in your own deployment zone count double this round. You can score a maximum of 25 battlepoints this round.
Round 3: Deployment is Dawn of War. Objectives held in your opponents deployment zone count double this round. The center objective counts as being in both deployment zones. You can score a maximum of 35 battlepoints this round.
Painting
In addition to the battle points, a player can earn up to 15 points for playing with a painted army. Players who finish a battle ahead of time, should present their army to Phillippe. All players should try to let Philippe judge their army before the start of the last round. The painting score shall take into account the following factors : WYSIWYG (2p), Basing (2p), Basecoat (1p), Painting (6p) and Theme (4p).