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 Belgian grand Open

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Jackhammer
Dark Rider
Jackhammer


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BerichtOnderwerp: Belgian grand Open   Belgian grand Open Emptyza apr 16, 2011 9:52 pm

Op 10 juli organiseren de Gamong Lords deeerste belgian open, lijkt mij wel interessant. Hieronder de rules voor de 40k.


Belgian Grand Open WHFB & WH40K
1. What
The Belgian Grand Open is an initiative taken by the current chair of the
Ranking der Nederlanden, and is basically a one-day WHFB and WH40K
tournament organised by the Ranking, especially called into life as an
extra treat for its playerbase and for all those who are unfamiliar with the
concept of the Ranking or unable to regularly compete in it due to
time/family constraints. For those last people it is an excellent opportunity
to experience a Ranking event first-hand, and for our regular playerbase
we hope this event gives them an opportunity to measure their worth
against a score of new people, and to give them the opportunity to mettle
with the best of the best. The Grand Belgian Open is especially designed
to be as open to everyone as possible. One could regard it as the Belgian
version of a GW Grand Tournament, or at least we hope that’s how people
will experience it.
The Belgian Grand Open will also be the event where the Ranking Der
Nederlanden will commemorate all those players who pulled off an
achievement in the previous ranking year. Globetrotter Award, Rookie Of
The Year Award, Warmaster Award (will be handed the Sword of Ages),
Paintmaster Award (best painted armies at the event), … We hope all
those worthy of such a trophy will honour us with their presence during
the tournament.
The Ranking Tournament requires rules, to ensure that proceedings are as
fair as possible. The following are all of the relevant restrictions and
additional rules that apply to the tournament. Please read them carefully.
2. When and where
The 1st Belgian Grand Open will be a one day event held on Sunday July
10th. The location will be:
Zaal De Kring
Jozef Pierrestraat 60
3010 Kessel-Lo (Leuven)
3. Event details
Participating in the event will cost 10€ per person. Be sure to include your
name and registration number and emphasize it’s for the Belgian grand
Open! You will be given the payment details upon subscribing to the event
by sending an email to:
rankingdernederlanden@gmail.com
alex@rankingdernederlanden.eu or tom@rankingdernederlanden.eu
Your payment will serve as a pre-inscription. You can also still subscribe
the day of the event itself, providing there is enough place to
accommodate more players of course (60 for fantasy and 60 for 40k is the
cap-off). Be sure to inquire by email or cellphone (0032476880160) if
there is still place available! Keep an eye on our website
rankingdernederlanden.eu to see if the tournament has reached its
capacity or not. The tournament will start at 10 AM, and registration will
start from 9 AM. A copy of each participants’ armylists will be present, but
try to have a printed copy for yourself as well!
We ask all players to subscribe to the tournament via the T3 website:
40K:
http://www.tabletoptournaments.net/be/t3_tournament.php?tid=7526
WHFB:
http://www.tabletoptournaments.net/be/t3_tournament.php?tid=7527
4. Timetable
Start time || End time || Activity
09.00 || 09.45 || Introduction and registration
10.15 || 12.15 || First battle
12.00 || 13.00 || Afternoon break, Best Army Award vote
13.00 || 15.00 || Second battle
15.30 || 18.00 || Third battle
18.00 || 18.30 || Calculation of results & Award Ceremony
5. WH40K Ruleset
• One can spend 1850 points for army composition, making use of one
Force Organisation Chart. The use of Allies is not allowed (the
Inquisition can of course make use of Inducted Guard and Space
Marine units).
• We use the Warhammer 40,000 5th Edition ruleset.
• Armies have to follow all the restrictions as detailed in their codex,
taking into account the last set of FAQ’s that appeared on the GW site.
• Al your models have to oblige the WYSIWYG rule for as far as that is
possible. Please take the time to explain things to your opponent in
case you are not fielding a fully WYSIWYG army before the battle starts.
• The use of converted figures is allowed as long as it does not lead to
confusion or gives you an unfair advantage on the battlefield.
• Special Characters, including those that can normally be fielded without
the opponents permission, or those that count as a unit upgrade
(Snikrot, Zaggstruk, C’Tan, Phoenix Lord, ...) CANNOT be used (The
Emperors Champion for The Black Templars is the only exception).
• A Space Wolf Thirteenth Company army (Codex Eye of Terror) is NOT
allowed. Use the regular Space Wolf list instead.
Admitted armies:
• Space Marines (Codex Space Marines 2008)
• Dark Angels (Codex Dark Angels 2006)
• Blood Angels (Codex Blood Angels 2010)
• Space Wolves (Codex Space Wolves edition 2009)
• Black Templars (Codex Black Templars)
• Codex Grey Knights (2011)
• Witchhunters (Codex Witchhunters)
• Imperial Guard (Codex Imperial Guard, edition 2009)
• Chaos Space Marines (Codex Chaos Space Marines 2006)
• Codex Daemons (2007)
• Lost and the Damned (Codex Eye of Terror)
• Eldar (Codex Eldar, edition 2006)
• Dark Eldar (Codex Dark Eldar 2010)
• Orks (Codex Space Orks, 2007)
• Tau (Codex Tau Empire)
• Tyranids (Codex Tyranids, edition 2009)
• Necron (Codex Necron)
Scenario’s:
For the purposes of the tournament, each player has to bring 3 objective
markers on a standard 40 mm base (terminator sized models).
A dice-off will always determine who gets to place the first objective in a
mission, unless the scenario dictates otherwise. After the objectives have
been placed, an additional die-roll will determine who gets to deploy first
and gets to pick his/her table edge. Once both players have set-up, a
seize-the-initiative roll will determine who actually gets the first turn. All
special rules (scouts, outflanking, deepstrike, reserves) are always in play
for every mission. For every mission each player counts his Battle Points
scored through mission and tie-breaker objectives. The resulting
difference in Battle Points between the two players will decide the final
margin of victory or defeat.
Round1: Seize and Control
Game Length
After turn 5 roll a d6. On a 3+ the game moves to turn 6.
After turn 6 roll a d6. On a 4+ the game moves to turn 7.
After turn 7 the game ends automatically.
Alternatively the game ends immediately when the tournament judge says
that time has elapsed. Players should not begin a new turn if there is
insufficient time remaining to complete the turn. Last round will be called
30-45 minutes before the Round’s deadline. Games where both players
didn’t play at least 3 full turns will always be considered as being a draw.
Deployment Type – Spearhead
An objective marker has to be placed in every table quarter, at least 12”
from every table edge and from other markers already present, and finally
one marker will be placed in the middle of the table.
Mission Objectives
At the end of the game, you control an objective if one of your scoring
units is within 3”, and no enemy unit is. For every objective you control,
you score 10 Battle Points.
Tie-breaker Objectives
For every 500VP’s you scored, you gain 3 Battle Points (a maximum of 9
per game in other words).
For every 5KP’s you scored you gain 3 Battle Points.
For every HQ choice you destroyed you gain 3 Battle Points.
Round2: Push and Harass
Game Length
After turn 5 roll a d6. On a 3+ the game moves to turn 6.
After turn 6 roll a d6. On a 4+ the game moves to turn 7.
After turn 7 the game ends automatically.
Alternatively the game ends immediately when the tournament judge says
that time has elapsed. Players should not begin a new turn if there is
insufficient time remaining to complete the turn. Last round will be called
30-45 minutes before the Round’s deadline. Games where both players
didn’t play at least 3 full turns will always be considered as being a draw.
Deployment Type – Dawn Of War
Two objective markers are placed in each players deployment zone (so 4
in total), at least 12” from every table edge and from other markers
already present. Roll a D6 before the start of the battle, after the two
players have deployed. On a 6, nightfighting is in effect for the first
turn, while on a 1, the nightfight rule is in effect for the whole game.
Mission Objectives
At the end of the game, you score Battle Points for each of your scoring
units that is within 3” of one of the markers in your enemy’s deployment
zone while no enemy unit is. If you have secured both of the forward
enemy positions, you earn 25 battle points, if you control one you score
10 battle points. You score no points for securing the objectives in your
own deployment zone, but will of course stop your opponent from scoring
Battle Points if you contest them.
Tie-breaker Objectives
For every enemy unit that is immobilised or below 50% at the end of the
battle you score 1 Battle Point, for every unit that is destroyed you gain 2
Battle Points.
Round3: Hold The Line
Game Length
After turn 5 roll a d6. On a 3+ the game moves to turn 6.
After turn 6 roll a d6. On a 4+ the game moves to turn 7.
After turn 7 the game ends automatically.
Alternatively the game ends immediately when the tournament judge says
that time has elapsed. Players should not begin a new turn if there is
insufficient time remaining to complete the turn. Last round will be called
30-45 minutes before the Round’s deadline. Games where both players
didn’t play at least 3 full turns will always be considered as being a draw.
Deployment Type – Pitched Battle
Each player chooses one terrain feature to be his Command Centre for
this battle round. Roll a D6 before the start of the battle, after the two
players have deployed. On a 6, nightfighting is in effect for the first
turn, while on a 1, the nightfight rule is in effect for the whole game.
Mission Objectives
At the end of the game, you score 20 Battle Points if one of your scoring
units is mostly within the structure than functions as your command
centre while no enemy unit is engaging said unit(s) or mostly (more than
50%) within the structure as well.
Tie-breaker Objectives
Each player indicates his two most expensive units (must not be HQ
choices). For each one of those your opponent destroyed at the end of the
battle, he gains 5 Battle Points.
If you have more friendly units in your own deployment zone than enemy
units, you score 10 Battle Points, and if you can stop your opponent from
having any unit FULLY across the half of the table by the end of the battle
as well you gain an additional 7 Battle Points.
# in Battle Command Points
Points Type of Victory
Winner Loser
0-5 Effective Draw 13 13
6-10 Winning Draw 14 12
11-15 Minor Victory 16 10
16-20 Solid Victory 19 7
21-30 Crushing Victory 22 4
31+ Massacre! 25 1
NOTE:
A 'Wipeout!' immediately occurs when one side has had all of its models
destroyed or removed from play by one means or another (we look at you,
phase-out!), and there is no opportunity for models to return to play
(units still in reserve due to deepstrike mishap, units with the 'Without
Number' rule, etc). When this happens, the game ends immediately. The
player that achieves a 'Wipeout!' automatically scores a solid victory for
that game, unless if the difference in battle points when the wipeout is
achieved would give him a better score.
Army painting ( 0-20)
Army painted: 6 points. If one of your models is not painted you will get a
0 for this category. An undercoat never counts for a model as being
‘painted’.
Army based: 3 points. If one of your models doesn’t have a finished base
you will get a 0 for this category.
Unit markings: 2 points if each unit has the appropriate markings. If your
army is not prone to use unit markings, you get the points if we can
quickly and easily distinguish your units from one-another.
Detail, conversions, WYSIWYG and WOW effect: 0-9 points, average
appointed to you by three independent jury members.
Army List (0-5)
If you deliver your army list in time, it is correct from the first go, and it is
clear and concisely managed (we accept Excel, ArmyBuilder or Word, but
please, NO docx or xlsx formats will be accepted!), you earn 5 extra
points.
Contact, Subscription:
All subscriptions, army-lists or further questions can be sent via email to
rankingdernederlanden@gmail.com . All the info can also be found on our
website: http://www.rankingdernederlanden
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Necron
Malekith's Best Friend
Necron


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Belgian grand Open Empty
BerichtOnderwerp: Re: Belgian grand Open   Belgian grand Open Emptywo jun 29, 2011 1:44 pm

dit valt op de verjaardag van mijn vriendin, dus ik ga nie kunnen meegaan ...
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http://www.teambelgium.eu
Great Unclean one
Morathi
Great Unclean one


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Belgian grand Open Empty
BerichtOnderwerp: Re: Belgian grand Open   Belgian grand Open Emptyma jul 04, 2011 7:36 pm

Necron schreef:
dit valt op de verjaardag van mijn vriendin, dus ik ga nie kunnen meegaan ...
Weeken tengel, pak ze mee en laat ze ergens shoppen Laughing
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Bart VdB
Lokhir Fellheart
Bart VdB


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Belgian grand Open Empty
BerichtOnderwerp: Re: Belgian grand Open   Belgian grand Open Emptydi jul 05, 2011 7:37 pm

of goedkoper, neem ze mee en laat zez den auto bewaken lol!
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Great Unclean one
Morathi
Great Unclean one


Aantal berichten : 893
Registration date : 16-10-08
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Belgian grand Open Empty
BerichtOnderwerp: Re: Belgian grand Open   Belgian grand Open Emptydi jul 05, 2011 7:55 pm

Bart VdB schreef:
of goedkoper, neem ze mee en laat zez den auto bewaken lol!
Das weeral moeilijker, dan moet je ze proberen in de auto te houden als je uitstapt en tegelijk de deur op slot te doen en wie gaat er dan zijn peekes uit den koffer halen? Evil or Very Mad
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Gesponsorde inhoud





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BerichtOnderwerp: Re: Belgian grand Open   Belgian grand Open Empty

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